Accessories (Relics)Accessories and Relics are the same system in this game. The loop is one objective per world, one forge at the hub, then Relic Essence I on the Relic you actually use.
1. Take the world's NPC objective
Each of the first four worlds places one NPC who asks for a kill objective and then awards that world's Relic. Leopard (Skylands) awards the Hawk Shell, Kizaru (Alien Planet) the Burst Shell, Crocodile (Desert Village) the Ruin Shell, and Fujitora (Kingdom of Lions) the War Shell.
2. Clear the kill count the quest log shows
A reviewed Desert Village session shows the objective as 'Trial of Ruin' with a counter reading 0/10 Enemies Defeated against Ultra Hard enemies. Earlier footage of the same NPC chain reports Ultra Hard and Hard Boss targets without showing the counter, so read the count off your own quest log instead of a fixed number.
3. Forge, equip, then level the Relic
Take the earned Relic to the hub Crafting NPC to forge it into wearable accessory gear, equip it on a combat unit, and then raise it with Relic Essence I. A world NPC confirms the earning step is one-time per world with the line 'You have already earned your shell. Wear it.'
Observed Relic Data
Hawk ShellWorld 1 Skylands · Epic · level 1 panel reads Crit.Chance +5% and Crit.Damage +20%
Burst ShellWorld 2 Alien Planet · Legendary · description states 8% Attack Speed and 8% Attack at level 1
Ruin ShellWorld 3 Desert Village · Epic · level 1 panel read Crit.Damage +32% and Atk.Damage +8% in one reviewed session
War ShellWorld 4 Kingdom of Lions · Legendary · description states 10% Power and 12% Attack at level 1
Zenith ShellNamed by a World 5 NPC in reviewed footage as a Mythic Relic, but the pickup was never reached; treat the world and the shell as unconfirmed
Relic Essence ILevel material for Relics; item description lists Easy and Medium Island enemies, Island missions, Shinobi Trial and daily rewards
Panel values above come from sessions reviewed on September 16, September 17 and September 30, 2026, and shells were read at different levels (1/80, 10/80 and 24/80), so compare the level-1 description text rather than the displayed totals. A rarity label, a shell name or a video title is not itself a drop rate or a stat guarantee.
Still unverified- • Which level unlocks each accessory slot, and whether a second Relic slot exists.
- • Drop rates for Relic Essence I and for the Relics themselves.
- • Whether the World 5 / Zenith Shell pickup exists in the build you are playing, and how the rooftop pickup is reached.
For the four confirmed pickup routes and the per-world NPC locations, use the shell locations page; read your own quest log for the live kill count, because that counter moves with the build.